Week 07: Digital blurring

Is there any longer a line between our schooling, working and social environments? Physically, the answer is probably yes. However, digitally, the answer is not so clear.

Personally, I know that skills I learnt during post-high school education are still useful to me today in both my work life and study. Skills I have learnt at work serve me well in my study and my ability to quickly learn new software for personal reasons.

As educators, can we use this principle to teach students? Jane McGonigal (2010) would emphatically say ‘yes’. However, careful consideration should be given to the learning outcomes that are desired. Teachers should not be using technology just for the sake of engaging the students, although this is a valid consideration when lesson planning.

Yes, digital technologies used in gaming can transfer to more structured educational settings. But many of these gaming worlds are not suitable for student use. However, this is not to say that blurring the digital lines between gaming and education is not possible. Software programs such as MineCraftEdu (http://minecraftedu.com/page/), developed with teacher input, could be used in geography for mapping purposes in place of paper and pencils.

educational-video-games

So, while the lines may be there today, they are definitely blurring. Will they eventually disappear altogether?

Weekly Task:  Create a Sploder game.

References

AsapSCIENCE (2013, May 17).  The new periodic table song (in order) .  Retrieved from http://www.youtube.com/watch?v=zUDDiWtFtEM

McGonigal, J. (2010, February). Jane McGonigal: Gaming can make a better world [Video file]. Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

Trend Hunter Inc. (n.d.).  Educational-video-games [image].  Retrieved from http://www.trendhunter.com/trends/educational-video-games

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